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Author Topic: OpenSR ChangeLog

Offline zappadoc

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OpenSR ChangeLog
« on: July 04, 2026, 12:19:38 PM »
Quick Reminder: To get the most out of OpenSR, please check for updates often! We recommend ticking "Overwrite settings" when updating to make sure your plugins have the latest settings. Check out the OpenSR User Guide for more info and, if you have any questions, create a topic on the forum.

Changelog

v0.5.0.3 (2026-10-09)
OpenSR Shared Memory Enabled
Wreckfest 2: Fixed the gear value
Richard Burns Rally: UDP settings added
General: Fixed some minor bugs
SDK: python script example added

v0.5.0.2 (2026-09-29)
- Complete review, fixes and optimizations of the motion data across all game plugins.
-  3DOF Motion 3DView plugin: new version with a lateral actuator preview for traction loss (very cool), zoom in/out with the mouse wheel, and the ability to move the entire 3DView with the mouse, plus a more complete Motion UDP Packet.
- Revised 3DOF game profile template, now with default motion templates ready to use for 21 games.

v0.5.0.1
- All auto-setups can now be listed via the menu "Show AutoSetup Status". Your game profile (configuration) can be marked "autosetup" to be loaded automatically when the game starts.
- rFactor 1, the famous one :) is now part of OpenSR. As you know, you need to install the bridge DLL in the app folder (more info in the OpenSR/Bridges folder).
- DCS World Motion Plugin: added support for the DCS World flight combat simulator (full motion data + a few more). The export.lua bridge file must be installed (see the DCS Bridge in the OpenSR/Bridges folder).
- A bunch of minor bugs and glitches fixed across the app and plugins.

v0.5 (2026-09-15)
- Hide On Minimize: Added option hiding on minimized dashboard and console, use system tray menu to restore.
- Start With Windows: Added option to manage OpenSR at Windows startup.
- Wreckfest 2 Plugin: Added full support of last opus of BugBear.
- Forza Motorsport Plugin: Added support for Forza Motorsport.
- Richard Burns Rally Plugin: Added support, requiring NGP Physics plugin.
- Kart Racing Pro Plugin: Added support to PiBoSo KRP simulation.
- Kart Kraft Plugin: Added support of KartKraft game.
- GTR 2 Plugin: Added support for GTR 2 - FIA GT Racing Game.
- GT Legends Plugin: Added support of Simbin classics.
- Live For Speed Plugin: Added support for the long-running racing simulation.
- Arduino Project: Added support for building custom RGB LED and input controllers.
- OpenSR SDK: Improved the device plugin interface and added minor fixes.
More info available below

v0.4.1.1 (2026-08-08)
- Added additional display functions to game profiles. Please create a new profile after the update to access the full list of functions.
- Telemetry data improvements and fixes implemented in several game plugins

v0.4.1.0 (2026-08-01)
- Auto Blink OSP: Automatic blinking feedback for optimal shift points (currently supported in iRacing - untested).
- Per-Gear RPM Thresholds: You can now set individual RPM shift-point values for each gear instead of using a global factor.
- minor fixes

v0.4.0.9 (2026-07-13)
- Support of the virtual buttonBox included in VDASH-EMU added
- SDK: InSimData struct changed to add the device class index

v0.4.0.8 (2026-07-08)
- New Console Bridge Plugin. Introduced a dedicated bridge to game console plugin to manage UDP telemetry streams for F1 Codemasters and EA titles on PS5/XBOX console gaming.
- BeamNG.drive Plugin Optimized. Refined data handling and performance tuning for the BeamNG drive plugin.
(see the configuration guide in support forum).
- Resolved UI Thread Deadlock. Fixed a rare edge-case in the Proxy UDP Server plugin where the UI would hang and persist in the foreground, despite the application backend remaining responsive.
- minor bugs and visual glitches fixed to improve overall system stability and user experience

0.4.0.7 (2026-07-04)
- F1 25 plugin updated with support of F1 26 Season Pack
- added translated UI for German, Italian, Spain language in addition of the French and the US native (see related post on the forum to improve/add language)
- plugin structure updated (third party dev must recompile their plugin with latest SDK)

0.4.0.6 (2026-07-02)
- added AMC Thanos Motion controller support to 3DOF Motion Simulator Plugin (contact us if you own a motion simulator based on Thanos AMC Controller and want to give your feedback)
- plugin interface updated
- settings updated

0.4.0.5 (2026-06-30)
- Added SteelSeries SRW-S1 support.
- Added an option to disable Axis X when creating macros.

0.4.0.4 (2026-06-27)
- Added SLI-FTEC (Leo Bodnar Fanatec USB Rim Conversion Kit) support.

0.4.0.3
- Hotfix: Fixed minor glitches.

0.4.0.2
- initial release
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Offline zappadoc

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Re: OpenSR ChangeLog
« Reply #1 on: August 09, 2026, 05:30:25 PM »
Hi everyone,
I've pushed a quick intermediate update (v0.4.1.1). This isn't a full scheduled release, but I wanted to get a few more display functions into your hands now rather than making you wait for the next big version.

Select Check For Updates to get the latest version.
z
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Offline zappadoc

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Re: OpenSR ChangeLog
« Reply #2 on: September 15, 2026, 10:40:44 PM »
Hi everyone,

I am pleased to announce the release of OpenSR v0.5 (Early Access). This release brings a substantial number of improvements to OpenSR. Alongside several major bug fixes, I have added a wide selection of new game plugins, refined our existing device plugins, and, most importantly, introduced the new Arduino Project, making it easier to build your own custom RGB LED and input controllers.



I would also like to provide an update regarding OpenSR development. The OpenSR SDK device plugin interface has been improved, together with a number of smaller fixes and improvements. For those interested in creating their own game or sim racing device plugins, the SDK is currently available on demand. Please check the dedicated SDK Discussions forum for more information.

The SDK will be made publicly available with the release of OpenSR 1.0.
v0.5 – 2026-09-15
Software Update Instructions

Select Check For Update and tick ‘Overwrite Settings Files‘ then Download And Install All button.
The full OpenSR installer is also available on the EKSIMRacing website.
General Settings

    Hide On Minimize: The dashboard and console can now be configured to hide from the Windows taskbar when minimized. You can easily restore them at any time using the OpenSR system tray menu.
    Start With Windows: Added options to easily add or remove OpenSR from Windows startup applications.



New Game Plugins

    Wreckfest 2 Plugin: Added the full support for the latest opus from Bugbear Entertainment.
    Forza Motorsport Plugin: Added support for Forza Motorsport, completing the Forza 4/5/6 plugin series.
    Richard Burns Rally Plugin: Added support for the classic rally simulation. Note: This requires the NGP Physics plugin.
    Kart Racing Pro Plugin: Added support for the Piboso karting simulation.
    KartKraft Plugin: Added support for KartKraft game.
    GTR 2 Plugin: Added support for GTR 2 – FIA GT Racing Game, one of the most iconic racing simulations from the former SimBin Studios.
    GT Legends Plugin: Added support for GT Legends.
    Live For Speed Plugin: Added support for the long-running racing simulation.

Arduino Project

The new Arduino Project is now available directly from the OpenSR sidebar.

This feature was developed to provide users with a platform for building fully custom sim racing USB devices, combining integrated RGB lighting with buttons, encoders, axes, and other inputs.
Supported Device Specifications

The Arduino system supports addressable RGB NeoPixel/WS2812 LEDs with the following maximum capacities:

    Up to 15 RGB RPM LEDs
    Up to 6 RGB FLAG/WARNING LEDs
    Up to 24 RGB EXTERNAL LEDs
    Up to 100 RGB PASSIVE LEDs for illuminating device components
    Up to 32 buttons
    Up to 16 encoders (shared capacity with buttons)
    Up to 6 axes, or up to 6 rotary switches with 12 positions

Compatible Arduino Devices

The following boards are currently supported:

    SparkFun Pro Micro (32u4)
    Raspberry Pi Pico
    Raspberry Pi Pico W
    Raspberry Pi Pico 2
    Raspberry Pi Pico 2 W
    Arduino Micro
    Arduino Leonardo
    Freenove ESP32-S3 VROOM-1
    Waveshare ESP32-S3 DevKitC-1
    Seeed Studio XIAO ESP32-S3
    Adafruit Trinket M0
    Adafruit ItsyBitsy M0
    Adafruit ItsyBitsy M4

Thank you to everyone who continues to test OpenSR, report issues, provide feedback, and contribute to its development.
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Offline zappadoc

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Re: OpenSR ChangeLog
« Reply #3 on: September 24, 2026, 06:58:33 PM »
v0.5.0.1
- All auto-setups can now be listed via the menu "Show AutoSetup Status". Your game profile (configuration) can be marked "autosetup" to be loaded automatically when the game starts.
- rFactor 1, the famous one :) is now part of OpenSR. As you know, you need to install the bridge DLL in the app folder (more info in the OpenSR/Bridges folder).
- DCS World Motion Plugin: added support for the DCS World flight combat simulator (full motion data + a few more). The export.lua bridge file must be installed (see the DCS Bridge in the OpenSR/Bridges folder).
- DiRT Rally added
- Project CARS (1) added
- WRC Generations added
- A bunch of minor bugs and glitches fixed across the app and plugins.

As usual, select "Check For Updates" to get the latest software.


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Offline zappadoc

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Re: OpenSR ChangeLog
« Reply #4 on: September 25, 2026, 11:05:40 PM »
current list of game supported by OpenSR v0.5.0.1:

American Truck Simulator
Assetto Corsa Pro**
Assetto Corsa
Assetto Corsa Competizione
Assetto Corsa EVO
Assetto Corsa Rally
Automobilista 2
BeamNG Drive
DCS Motion
DiRT4
DiRT Rally
DiRT Rally 2.0
EA Grid Legends
EA SPORTS WRC 2023
Euro Truck Simulator 2
F1 2010
F1 2011
F1 2012
F1 2013
F1 2014
F1 2015
F1 2016
F1 2017
F1 2018
F1 2019
F1 2020
F1 2021
EA F1 22
EA F1 23
EA F1 24
EA F1 25
Forza Horizon 4
Forza Horizon 5
Forza Horizon 6
Forza Motorsport 2023
GRID Autosport
GRID2
GT Legends
GTR2
iRacing
KartKraft
Le Mans Ultimate
Live For Speed
Kart Racing Pro
MX Bikes
Project CARS
Project CARS 2
Project Motor Racing
RaceRoom Racing Experience
rFactor
rFactor Pro**
rFactor 2
Richard Burns Rally
WRC Generations
Wreckfest 2

** special version for PRO available on demand, contact us.
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Offline zappadoc

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Re: OpenSR ChangeLog
« Reply #5 on: September 29, 2026, 03:44:57 PM »
v0.5.0.2 is available for download, Select "Check For Update" to get the latest app and game plugins. read the changelog for more info.
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Offline zappadoc

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Re: OpenSR ChangeLog
« Reply #6 on: October 05, 2026, 01:15:19 PM »
Hi,

I have some good news. Since version 0.5.0.2, OpenSR is no longer in Early Access. This version is very stable. If you use OpenSR, please update to 0.5.0.2.

You may ask: why not version 1.0? I will not bump the version to 1.0. I will keep the 0.x version numbers for more consistent  versioning with future updates.

If you still use an older app like Ledsmaster, switch asap to OpenSR, Ledsmaster is now outdated. OpenSR is 100% open and free, and it will stay free, with no license fees to keep your hardware working. Moving over takes just a few minutes, and you get the full feature set plus all future updates at no cost.

The SDK to create your own game or device plugins has been released to our Github repository.

Download

Cheers,
z
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Offline zappadoc

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Re: OpenSR ChangeLog
« Reply #7 on: October 09, 2026, 06:16:02 PM »
Hi,

Version 0.5.0.3 is now available. Here are the changes:

OpenSR Shared Memory Enabled:
I’ve added 3 shared memomry channels for external apps (that are not plugins) to read OpenSR data in real-time with very low latency.
Channels you can use:
Context Data: For app state and configuration.
Simulation Data: For high-speed telemetry (vehicle and player data).
Blob Data: A custom channel for other high-speed data.

If you are a dev, check page 16 of the SDK Doc for the technical details on how to connect with c++, C#, python or any language.

Wreckfest 2: Fixed the gear value
Richard Burns Rally: UDP settings added
General: Fixed some minor bugs
SDK: python script example added

As usual select Check For Update to get the latest software.

Download full installer: https://www.eksimracing.org/opensr

The SDK to create your own game or device plugins is on Github repository
https://github.com/EKSIMRacing/OpenSR

Feedback and bugs: https://www.eksimracing.org/forum/index.php#c69

Cheers!
z
No support will be provided by PM or EMAIL, PM has been disabled due to heavy spam and abuse, please post in the support boards, thanks for your understanding.