Circular Gauge Object Quick Tuto: The Control Points
The control points let you fine tune the active area of your circular texture combined with the rotation you have a powerful tool to create an infinite possibility to fill up the gauge
EXAMPLE WITH FUEL AND WATER TEMP(in this example I use the texture from the Circular Texture Pack, see the texture pack section to download it)
you create 2 Circular Gauge objects one for fuel one for Water temp (create also 2 image objects with Fuel Sticker and Water Temp Sticker)

You choose your circular texture to fill up the gauge
(FUEL and WATER Sticker image are on top of the Circular objects)
TIPS: You can
lock the sticker objects to select the circular object easily

Edit the properties to define
- set the target telemetry data
- set the maximum value (with telemetry data or your value)
- the active area (the visible part of the texture)
- rotate the texture to fit the colors of the gauge
- set the transparency
- use the EVAL field to convert the raw telemetry value if needed


The result when you are running the simulation and receiving the telemetry data
