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Author Topic: Fanatec CSP ABS Effect

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Offline Nimzovich

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Fanatec CSP ABS Effect
« on: October 28, 2014, 03:42:49 AM »
I have the Fanatec Clubsport pedals V2.  The pedals can be connected directly to the the Fanatec Clubsport wheel or directly to the computer via usb.  I have my pedals connected to the compute via usb and I cannot get the ABS effect to work.  Am I correct that it will only work if the pedals are connected to the wheel?
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #1 on: October 28, 2014, 06:39:28 AM »
yes, this is a limitation of current version the V1/V2 CSP must be connected to the base wheel to be able to use the ABS effect.
Notes: The precision of the controller has been improved in CSW base v2 so there's no interest to use the pedals set separately, in this case.

read the following posts

the ABS Effect should work with v3.4.2.5 directly connected to USB. ;)
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Offline Nimzovich

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Re: Fanatec CSP ABS Effect
« Reply #2 on: October 28, 2014, 10:17:22 PM »
Thanks.  I had not heard that.  Do you know if the resolution of the pedals is now the same if I connect them to the wheel base instead of directly to the computer vial usb?
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #3 on: October 29, 2014, 08:13:19 AM »
Hello,
yep IMHO, the CSW BASE wheel *V2* (not the v1) use an high resolution and precision controller for pedals.


REMINDER FOR ALL ABS EFFECT Fanatic!! :)
The ABS Effect works ONLY  with simulation or game API that provide a DYNAMIC level of ABS like Live For Speed... Do not try this effect with STATIC value of ABS (almost all sim/games) it's not working, obviously ;)
I added an entry in the FAQ:
https://www.eksimracing.org/f-a-q/why-the-abs-effect-not-working-with-my-fanatec-csp/
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Offline Nimzovich

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Re: Fanatec CSP ABS Effect
« Reply #4 on: November 02, 2014, 03:52:41 AM »
Using a utility provided by iRacing staff member David Tucker, I measured my Clubsport pedals when connected to the CSW V2 base, and they showed 8 bits of resolution, which is the same amount when connected to the CSW V1 base.  So, the higher wheel resolution of the CSW V2 base does not result in a higher resolution for pedals connected to the base.  When the pedals are connected directly to the pc via usb you get a higher resolution of 10 bits.
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #5 on: November 02, 2014, 08:11:55 AM »
Using iRacing wheel settings wizard with my base v2 I got a range of 0 to 65535 values for axis which is a 16 bit value so I thought it had been improved.... ;) compared for example of 1024 values of T500rs or 255 values of G25 or 4096 (12bit) value of Bodnard controller.

For me, the most important is the time of response of the controller and the number of values between min to max more values you have more you control finely your axe/pedal...
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Offline Nimzovich

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Re: Re: Fanatec CSP ABS Effect
« Reply #6 on: November 02, 2014, 03:40:52 PM »
Using iRacing wheel settings wizard with my base v2 I got a range of 0 to 65535 values for axis which is a 16 bit value so I thought it had been improved.... ;) compared for example of 1024 values of T500rs or 255 values of G25 or 4096 (12bit) value of Bodnard controller.

For me, the most important is the time of response of the controller and the number of values between min to max more values you have more you control finely your axe/pedal...

It appears that those total values do not give the true resolution of the pedals.  When I cited those values to David Tucker of iRacing he responded as follows:  "The utility is reporting a range from 0 to 65535, or 16 bits of resolution, however I'm positive that these pedals do not in fact have 16 bits of resolution."  He then provided me with a utility to measure the resolution and it came out to 8 bits.  I certainly don't really understand any of this.  I'm just reporting the results I got using the utility that was provided.

Below are excerpts of my private messages with David.

From:   Henry White
To:   David Tucker
Date:   30/10/2014 02:00:28
Subject:   Re:Re:Re:Re:Re:Re:Resolution for Clubsport pedals

Thanks, David. I got 256, which would be 8 bits of resolution. This is less than the 10 bits if I connected the pedals via usb.

Thanks again.

From:   David Tucker
To:   Henry White
Date:   29/10/2014 04:58:38
Subject:   Re:Re:Re:Resolution for Clubsport pedals

Ok, I posted a hacked version of joyInfo here (called joyinfo_delta.exe). I modified it so that instead of reporting the devices position, I report the change in position for the center value (between min and max). Try to push on your pedals really slowly and see if you get a stable number there.

On my XBox360 controllers trigger I got +/-128, with a max reading of 65535 so dividing 65535 by 128 gives me a value of 512 or 9 bits of resolution. Interestingly on the joystick I get +/-309 or about 212 samples (probably 256 samples with a bit of processing in the joystick itself).



From:   David Tucker
To:   Henry White
Date:   29/10/2014 01:56:33
Subject:   Re:Resolution for Clubsport pedals

I'm afraid you can't work out the resolution from that utility, at least I don't know of a way. The utility is reporting a range from 0 to 65535, or 16 bits of resolution, however I'm positive that these pedals do not in fact have 16 bits of resolution.

The only way I know of to work out the resolution is to record the output from your pedal while slowly pressing down on the brake and then calculating the delta, or change from sample to sample, to see if the readings tend to jump by a fixed amount (say steps of 32). To make things worse there are several different units that DirectInput can give you, and that will tend to add noise to the reported values making it harder to detect the resolution. And on top of that most utilities report the calibrated range and that further muddles up the data.

. . . .

You may be able to get a bit more information out of my 'JoyInfo' utility. This utility will report the raw values from the pedals without trying to upscale it to the 65535 range and it will remove any calibration information so you can tell if the pedals are using the full range of travel or not. If you are careful while pressing the pedal you may even be able to see the jumps in the output, but it is better to use a computer program to log the information over a wider range of motion.

To use it just press each pedal all the way down in turn and then hit the export button. There is a bit of information printed on the dialog, but the majority of it ends up in a file written to your documents folder.

« Last Edit: November 02, 2014, 07:10:17 PM by zappadoc »
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #7 on: November 02, 2014, 04:58:10 PM »
Yep agreed
I call it the "progressivity" when the range is high like the 16bits values you should expect a good progressivity but I admit that it depends of delta value you can obtains by pushing very slowly the pedal... but in theory as i didn't test its progressivity, the base v2 have an improved axis controller... ;)

This also means that the 256 value of axe is converted to a unsigned short integer (16bit) value with an average step of 65535 / 256 = 256... too bad I thought it was better than that with the new electronic pcb of v2...
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #8 on: November 13, 2014, 07:46:32 PM »
Okay!!! I received my CSP AND.... I added the support of CSP Motor directly connected to USB the same day ;)

Finally I found the issue with ABS Effect. ;) it was related to the latest SDK, the current SDK cannot manage the CSP Motor if the CSP is connected to the Base wheel directly, it works only with the CSP connected to USB... I reported the problem to Fanatec and wait for a reply.

So "Check For Update" to get the SLIMax Mgr v3.4.2.5 and the ABS Effect behavior should now work with CSP connected to USB!

The FAQ has been updated accordingly:
https://www.eksimracing.org/f-a-q/why-the-abs-effect-not-working-with-my-fanatec-csp/
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #9 on: November 14, 2014, 05:29:33 AM »
The abs effect works but needs a dynamic value of level of abs. Live for speed provides this data. All others provide a static value. I will test iracing today and will see if the reqired data is sending by the sim....
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Re: Fanatec CSP ABS Effect
« Reply #10 on: November 14, 2014, 11:14:58 AM »
Hey! have done a quick race with Assetto Corsa driving the La-Ferrari with the ABS Effect set at 115 and despite it's a fake ABS (static) value the result is not bad, I recommend this settings when you need to brake very hard in race/qual mode (La Ferrari needs it IMHO) to simulate the fast triggering of the abs to avoid locking the wheels... ;)

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Offline Nimzovich

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Re: Fanatec CSP ABS Effect
« Reply #11 on: November 15, 2014, 06:00:04 PM »
I still can't get the CSP pedal rumble effect to work in iRacing.  I have the pedals connected via usb, the recommended value in Fanatec setup is 115, and SLIMax recognize them as "Clubsport Pedals", but in iRacing the pedals do not rumble at all when pressed.  I can't figure out what I've missed.
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #12 on: November 15, 2014, 10:31:31 PM »
it works here with my CSP V1 connected to USB and my BASE Wheel CSW V2 also connected to another USB port. Fanatec driver 200, Firmware 65.
What's your config?
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Re: Fanatec CSP ABS Effect
« Reply #13 on: November 15, 2014, 11:04:31 PM »
Another test done with CSP v1 to USB, BASE CSW V1 to USB, Driver 200, Firmware 56. iRacing McLaren MP4 12C, it works. I think you didn't select the setup or there is an incompatibility with the latest SDK and CSP V2... unfortunately, I can't do nothing here as it works with my CSP and I do not have a V2, sorry.

This should works as I using the function provided by the SDK so if it works for me it should for you ...your issue is maybe elsewhere:
1) the update of SLIMax Mgr has not been done correctly due to permission issue?  if you edit the control.lua with notepad the version should be v3.5.5 date 2014-11-14
2) you changed the settings in fanatec default setup and not in the current used setup by Fanatec wheel?
3) ?

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Offline Nimzovich

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Re: Fanatec CSP ABS Effect
« Reply #14 on: November 16, 2014, 01:05:17 AM »
I uninstalled and then did a clean install, but still can't get the function to work.  I made sure the change was made in the fanatec default setup and that setup is the one selected for my Fanatec wheel.
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Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #15 on: November 16, 2014, 10:08:11 AM »
For Live For Speed Fanatic! ;)
LFS send a true dynamic ABS value and so this is more accurate and responsive, I recommend 250 or more for the ABS Effect to give enough time to stop the CSP Motor due to the inertia... the effect is more spaced.
Cheers,
z
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Marked as best answer by zappadoc on November 03, 2016, 12:43:33 PM

Offline zappadoc

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Re: Fanatec CSP ABS Effect
« Reply #16 on: November 19, 2014, 12:26:29 PM »
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