How to configure the ButtonBox or any control on your custom display page?
This is really simple to configure if you follow the instructions below:
– start by writing a list of functions of your game you want manage with your virtual Button-Box like setting the Brake bias or changing the Fuel Mix or whatever you want
– go to your game and write down the the keyboard sequences needed to execute the function (assign keyboard key to the function if needed and save game settings)
– test the sequences by typing keys on your keyboard
Now define the function associated with button or encoder for example Brake Bias can be assigned to Encoder 31/32 (or button 31 and 32) and game control settings Increase value with K and Decrease value with L.
Or another example, the Horn function must be assigned to button 6 and in game settings it’s assigned to H key,
create a MACRO:
click the corresponding button
type the corresponding key on your keyboard
that’s it!
Congrats! you have successfully mapped your button 6 of your Virtual Button-Box to your game function.
Now when you hit/touch the button you send the key H to your game.
You can obviously map encoder and rotary switch as well.
Notes:
– YOU CANNOT USE THE BUTTON-BOX or any control created on custom page if you run VDASH-EMU on the same PC where the game runs. This is a NORMAL behavior by clicking on the control button you automatically exit the context of the game. Obviously, you can register and install the Windows version of VDASH-EMU on another PC or Laptop or Windows Tablet connected to your LAN Network.




